Our vision

Our vision

The future of technology

is all about “Augmentation” – with a capital A. An intelligent world made of “augmented humans living in augmented realities”, where everything will become smarter and everyone will have super powers on demand to create, solve, and enjoy enriched lives.

In some ways the future is already here – Smart devices can be worn to augment our health, our strength or overcome disabilities, others like headsets come to augment the world around us with holograms. Yet, we are still scratching the surface of the potential of augmentation, in particular in the area of learning.

Une femme en train de tester un casque VR brandé Uptale lors d'un évènement
woman in VR headset uptale

is all about “Augmentation” – with a capital A. An intelligent world made of “augmented humans living in augmented realities”, where everything will become smarter and everyone will have super powers on demand to create, solve, and enjoy enriched lives.

In some ways the future is already here – Smart devices can be worn to augment our health, our strength or overcome disabilities, others like headsets come to augment the world around us with holograms. Yet, we are still scratching the surface of the potential of augmentation, in particular in the area of learning.

“A-Learning”, Augmented Learning

In order to learn and adapt to our ever-changing and increasingly fast-paced world, shouldn’t we, as humans, consider increasing our own learning and adaptive capabilities through Augmented Technologies? What would this mean?

We could augment our brains

with implants and "merge" with artificial intelligence. It seems quite scary and distant, but Elon Musk certainly thinks it works, and is working on it.

ROBOT

we could live with smarter and smarter AI assistants

that can translate the complex augmenting world for us into simpler concepts and possibilities. That’s what Google, Amazon, and Microsoft are proposing with Assistant, Alexa, or Cortana.

Could we have an in-between?

How to augment our own intelligence with more efficient learning, based on available augmenting technologies? This is where the concept of "Augmented Learning" comes in.

Personal computers, Internet, and mobile phone technologies have brought a lot to E-learning, with near infinite sources of content, tutorials, videos, courses, moocs, online classes, mobile apps. E-learning offers the chance for any individual and any organization to transfer knowledge in rich, autonomous, and scalable ways. But we all know that knowledge, in and of itself, is not enough for learning to take hold. We also need to learn skills and behaviors.

Skills and behaviors are hard to express, digitize, and transmit. This is where E-learning’s flaws and limitations appear, usually compensated with in-person and classroom learning, which in return fail at scaling.

Augmented Learning (A-learning) has the potential to not just transfer knowledge, but also skills and behaviors, efficiently.

Experts in every organization create new knowledge, skills, and behaviors (KSB).

 Their challenge is to spread the new KSB in the organization as efficiently as possible. That efficiency could come from augmenting both the experts and the apprentices, in order to close the gap between teachers and learners. To leverage A-learning, we need to look at existing roles and how both teachers and learners can be “augmented”, at scale, to close the gap.

This digitization process

is complex when it comprises more than just information such as definitions, rules, formula, recipes, or secrets.

Know-how

is a mix of information, motion, and emotion. The augmented teacher must have the ability to capture and transfer those three components seamlessly with a high level of accuracy.

The augmented teacher

needs very efficient ways to record and put together the knowledge he applies, the gestures he makes, the behaviors he performs, and the sensations he feels while performing his know-how. And, he must do so naturally with the lowest possible effort and loss.

Today, we have powerful technologies to start augmenting teachers effectively in that direction. Wearable cameras, microphones, motion sensors, bio sensors, even brain sensors could be combined with cloud computing and AI algorithms to get closer and closer to the teacher’s perspectives, sensations, thinking, and inner states, and model his expertise in a digital way. The captured know-how would be transformed into new kinds of learning material, capable of being efficiently transferred to augmented learners. At the same time, we have other powerful technologies available to augment learners. Motion sensors, bio sensors, brain sensors, cloud computing, and AI algorithms could be combined with AR and VR to bring the learner closer and closer to the teacher’s perspectives, sensations, thinking, and inner states, and ingest his expertise in a digital way.

Learning requires

not only understanding and remembering information, but also mastering gestures, postures, and behaviors; likewise, building reflexes, automatism, and controlling reactions and emotions are as important and complex to exercise digitally.

The augmented learner must

have the ability to practice and assess all those aptitudes seamlessly. Like the teacher, the augmented learner needs very efficient ways to acquire and apply new information, motion, and emotion to form his know-how. And he must do so naturally, with the lowest possible friction, and be well supervised.

With Virtual Reality and Augmented Reality

we realized that we can enable learners to apply knowledge more often and in context, to practice physically, emotionally, and personally, to repeat information, motion, emotion, and remember better, to fail and retry safely, and to receive feedback and coaching faster.

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Challenges

A-learning is already here, it’s just not equitably distributed.

People and organizations need to understand augmented technologies, to accept them, and adapt to them. They need to change habits and change paradigms to succeed in the intelligent world. And this is a challenge, not for the future but for today, because augmenting technologies are cumulative: the more you have, the more powerful you are, the more successful you’ll be. People and organizations missing the AR train may never catch up. 

So, here is the challenge: how to build the best conditions where people and organizations embrace the augmented world happily and successfully in a sustainable way?

An augmented humanity will thrive only if all people and organizations can understand, acquire, appreciate, and master the augmented technologies. Augmented Learning, then, seems to be the best move to build a prosperous, augmented society.

A new era

The fact is that the shift from E-learning to A-learning is already happening. It just hasn’t had a name, until now. At Uptale, we started with an intuition: that Virtual Reality could help people learn better, faster, smarter. Through trial and error, we came to the conclusion that immersive technology was just a first step toward augmenting teachers and learners. Thus, A-learning was born and it feels like the possibilities are countless, the potential infinite!

Uptale has one mission: to bring teachers and learners closer together through Augmented (A-)Learning. With Uptale, the eyes, ears, and hands of the teacher are captured with new types of cameras and motion sensors. The teacher can digitize their knowledge, skills, and behaviors to produce impactful A-learning experiences. These experiences are then efficiently deployed to the learners who can practice with all their senses. We are working to bring A-learning to all the people and organizations who have the ambition to thrive in the augmented world. Here you are! And it is just the beginning.

Uptale has only one mission: to make A-Learning possible today. With Uptale, the sight, sound and gesture of the expert are captured with new types of cameras, microphones and motion detectors. The teacher can digitize their knowledge, their know-how and their behaviour to produce A-Learning experiences. These experiences are then made available to the learner who can practice with all his senses.

We will move at the speed of augmentation technologies and neuroscience discoveries. We will add more and more devices, sensors, power and intelligence, to bring A-Learning to all people and organizations that aspire to thrive in the augmented world.

Uptale has only one mission: to make A-Learning possible today. With Uptale, the sight, sound and gesture of the expert are captured with new types of cameras, microphones and motion detectors. The teacher can digitize their knowledge, their know-how and their behaviour to produce A-Learning experiences. These experiences are then made available to the learner who can practice with all his senses.

We will move at the speed of augmentation technologies and neuroscience discoveries. We will add more and more devices, sensors, power and intelligence, to bring A-Learning to all people and organizations that aspire to thrive in the augmented world.

How to effectively manage your VR headsets in training? Device Management presentation with Sébastien Leang, Co-Founder and CTO of Uptale.

Operating Procedures: Immersive Learning to train frontline workers

Train Frontline Workers with Uptale: Michelin’s Challenge

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7 reasons why VR training is effective and impactful

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